Also, no quests from settlements, since we know that we all feel compelled to complete those. I'm also not going to bring up any faction quests, since you can't throw a fat boy without tripping over one of those. I will not be listing any main quests, since everyone knows about those. So let's establish some ground rules for how this is going to work. The ones that might not even show up on your map, they are that bizarre. Side quests are the bread and butter of the whole game, man! These weird and awesome side quests serve to remind you that the Fallout worlds are enormous, and don't necessarily rotate around your specific narrative, there are in fact hundreds of stories taking place all around you.įor me, the really good ones are the really off to the side quests.
I'm not saying this from a place where I look down on it, I find the side quests tend to more rewarding and better written than most of the main plot. Finding your father takes a back seat to collecting bottle caps, rescuing your stolen son plays second fiddle to you establishing new towns. It's become something of a trope that each game is so full of distractions that you never get to finishing the main quest, no matter how dire the consequences it may be.
Every single Fallout game has been ridiculously huge.